This is an offensive doctrine focusing on attacking enemy convoys with coordinated stealthy surface and submarine raiders that have superior abilities to find and destroy enemy shipping while evading enemy detection. Detection is they key to eliminating the submarine nuisance. In this video I analyze naval combat in HoI4 to figure out which ships would comprise the best naval composition. Improved integration of Carriers into our fleet keeps us prepared to strike from both sea and air. Call in nearby ships as soon as an enemy vessel is spotted. Destroyers form groups to hunt down enemy submarines. Securing the flow of resources is essential. Some nations start the game with a pre-enabled naval doctrine: Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree. Leadership training allow our commanders to keep calm in the heat of battle even when commanding immense fleets. A good refit idea could be: adding or upgrading radar to a carrier, adding a minesweeper to an empty Destroyer slot, or changing torpedoes to mines on a Submarine. Any fleet needs a solid foundation and the power of the battleship is unparallelled. Let our submarines sink any vessel without warning, civilian or not. We do not need to engage the enemy fleet head on to win the war. Ships stay in port where they are safer and only engage enemies at opportune moments. Call in nearby ships as soon as an enemy vessel is spotted. Better navy and air coordination allow us to strike at enemies from miles away before they are near our trade convoys. While writing this guide, we pick up many pieces of information from several sites for you. NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Each individual doctrine research has a base time to research of 255 days. In combat, you need to have at least 1 screening ship (DD or CL) per capital ship or suffer up to a 33% combat penalty. Only works Pre-1.5 versions. Modern airplanes have greater range and precision than ordinary naval guns. Naval doctrine is a technology group that allows a nation to specialize the way its navy conducts naval warfare.The doctrine tree consists of three exclusive branches that … By spending 100 Navy experience the research speed can be increased by 100%. Securing the flow of resources is essential. The combined efforts of scouting and hunting specialists make a fantastic killing team. You cannot fight what you cannot see. Hit their trade convoys and escape before they have time to react. Hunt them down one by one. Hoi4 Doctrine Comparison Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill. Depends on what you aim to achieve. Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. A carrier needs to run like a well oiled machine where everyone knows their role. Of course, submarines and aircraft carriers also receive bonuses, but they are not as high as ones for battleships. Convoy Raiding and Convoy Escort efficiency. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Patrols of both fast and gun heavy ships leave the enemy trade convoys nowhere to hide. So I just spam heavily armored battleships and light cruisers. ... – Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). Each individual doctrine research has a base time to research of 255 days. Disrupting the enemy's supply lines will give us the strategic advantage. We will strike before they have time to react. Without special conditions and actions, you conduct warfare basing on devastating firepower and resistance of your units. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). the resulting research time is: This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Naval Doctrine effects: Organisation and Morale values. If you spot a mistake then you are welcome to fix it. This doctrine is the best for the players who like attacking strategic targets and weaken the opponent without risking their own land units. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. hoi4 naval templates, Keep your starting navy for training to get naval xp since you start with quite a few heavy cruisers, 9 if I remember correctly, some light cruisers possibly If u field 2000 naval bombers with submarines on an area is almost quaratied they will overcome stonger navies. Leadership training allow our commanders to keep calm in the heat of battle even when commanding immense fleets. We will strike before they have time to react. The doctrine tree consists of three exclusive branches that provide different bonuses. The trade-off under this doctrine is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend. Striking at the enemy's ports will cripple their ability to rebuild their fleet. Pilots trained to perform missions from carriers opens a new way for us to dominate the seas. Reaching the pinnacle of communication between our submarines allows them to go on the offensive. Fast surface ships as part of our convoys will allow us to spot enemy submarines and respond in time. Strike at their trade convoys before they can react and disappear below the surface again. HOI4 Turkey Guide. However, Bulgaria and Turkey have huge problems in their new focus trees that make the campaign much … This is default naval doctrine for British and French navies in World War II. Nope, this doesn't cover everything which was added. With our most powerful ships on the hunt for trade convoys, the enemy will no longer find safety in numbers. As Germany/Italy you will probably be better off focusing on subs. When you’re ready to rule the waves, check out our complete guide ! With nowhere to hide they pose no real threat. Modern airplanes have greater range and precision than ordinary naval guns. HOI4 naval combat is completely unexplained, so I decided to run tests. It is key that we dominate the air wherever we go. No ship will go unnoticed in our waters. Ships stay in port where they are safer and only engage enemies at opportune moments. Base Strike strong with carrier … Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. Submarines are made very dangerous to the enemy. Its small coastal fleet consists of 1 heavy cruiser, 1 … Étranglement du commerce : cette doctrine met l'accent sur l'attaque des convois, en améliorant notamment très fortement les capacités de guerre sous-marine. But going for BBs and heavy cruisers also works ok. As long as you keep building right ships for the task all of the doctrines are fine. Safety in numbers is the way to go. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel. This will allow us to dominate the seas by sheer numbers. The presence of our ships will make enemies more reluctant to take our ports. In the case of this doctrine, you deal with reinforcement of mass military actions and exhaustion warfare. The presence of our ships will make enemies more reluctant to take our ports. Carriers support Battleships, improving their readiness in switching from defense to offense. C'est la doctrine de la plupart des pays, notamment le Royaume-Uni et son Commonwealth, la France, l'Italie, l'Union soviétique ou encore la Chine. Naval Combat Experience 0.7 Fleet in Being Doctrine 0.3: 1936: Fleet in Being Doctrine: Allows construction of convoy escorts Unrestricted Submarine Warfare Doctrine: Submarine Crew Training - 3 Trade Interdiction Submarine Doctrine - 3: 5: Naval Combat Experience 0.7 Sealane Interdiction Doctrine 0.3: 1941: Sealane Interdiction Doctrine It is a great sea doctrine maintain a … While some consider this a breach of the rules of war, there is no denying its effectiveness. They are sitting ducks praying we will not find them. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. And that is … Integrate carriers into our fleet and dominate the seas from the sky.

Ships stay in port where they are safer and only engage enemies at opportune moments. Germany adopted the raiding strategy in its efforts in both world wars to strangle Great Britain by cutting off its shipping, but this can also be suitable for minors seeking a naval presence to strike enemy trade with moderate risk and expense. This is the most powerful doctrine for surface action. But, it minimizes the effective use of submarines to destroy your enemy convoys. Any fleet needs a solid foundation and the power of the battleship is unparallelled. Coordination between our main fleet and submarines makes our fleet ever alert. The Battle of Bosporus is a pretty standard country pack, giving a few countries and models for specific armies. Airplanes are an efficient way of thinning out the enemy fleet. Attacking only when the odds are overwhelmingly in our favour. Integrate carriers into our fleet and dominate the seas from the sky. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. Designating all resources to hunt for enemy trade convoys. This will allow us to dominate the seas by sheer numbers. We will cripple the enemy's production and win by starving them out. Germany adopted the raiding strategy in its efforts in both world wars to strangle Great Britain by cutting off its shipping, but this can also be suitable for minors seeking a naval presence to strike enemy trade with moderate risk and expense. You cannot fight what you cannot see. NAVAL DOCTRINE TECHS### Central Chain# 8010 #Decisive Battle Doctrine 8020 #Naval Firepower 8030 #Fleet Aux Carrier 8040 #Fleet Aux Sub 8050 #Convoy Sailing Main 3 branches# 8060 #Base Strike 8090 #Indirect Approach 8100 #Subsidiary CV role 8110 #Carrier Task Force This value is critically important, check out the Naval Primer for further explanation. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). Let us destroy the enemy trade convoys faster than they can replace them. Hunt them down one by one. Get messy with it. Let us destroy the enemy trade convoys faster than they can replace them. Attacking only when the odds are overwhelmingly in our favour. If you spot a mistake then you are welcome to fix it. Like land warfare, naval combat occurs when opposing fleets confront each other in the same sea province. Organized task forces with carriers and light cruisers ensures that the enemy will never catch us off guard. Cool..but I am not paying $20 for a DLC where the AI and Axis wins 99% of the time. This is an offensive doctrine focusing on attacking enemy convoys with coordinated stealthy surface and submarine raiders that have superior abilities to find and destroy enemy shipping while evading enemy detection. A massive improvement on communication between our submarines lets them time attacks to perfection. This is a community maintained wiki. Improved integration of Carriers into our fleet keeps us prepared to strike from both sea and air. They are sitting ducks praying we will not find them. Reaching the pinnacle of communication between our submarines allows them to go on the offensive. With nowhere to hide they pose no real threat. Improving detection makes our convoy escorts far deadlier to submarines. This page was last edited on 5 December 2020, at 05:33. nu: nu [amount] NOTE: This is a Pre-1.5 command. Such stealthiness can also be valuable in normal combat or escaping from it, which is usually the best course. Our fleet will crush any opposition head on. and the 10% research speed bonus from Free Trade, It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Improved coordination of our submarines will let them strike at trade convoys en route. So I don't build carriers as them. The trade-off under this doctrine is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend. Carriers support Battleships, improving their readiness in switching from defense to offense. The doctrine tree consists of three exclusive branches that provide different bonuses. Naval doctrine is a technology group that allows a nation to specialize the way its navy conducts naval warfare. Carriers will allow our pilots to strike at sea faster and easier than from our airbases on land. Carriers are able to strike at the enemy from a greater distance than any naval cannon and with eyes in the sky we will never be caught off guard. The sooner we spot the enemy ships, the sooner we can destroy them. If you buy one DLC, make it Man the Guns. Coordinated focused fire quickly render enemy ships useless. Designating all resources to hunt for enemy trade convoys. How to Launch a Naval Invasion in HOI4. Improving detection makes our convoy escorts far deadlier to submarines. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Also like land battles, these sea battles can go on for many days, so they should be considered not as a single engagement, but as two fleets maneuvering to gain wind, standing off and skirmishing before the fleets finally collide. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Taken at face value, the doctrine appears to promote a vision of a revived Russian Navy that can maintain its superiority over up and comers like China’s navy, and even pose a serious threat to the U.S. Navy in certain environments. Patrols of both fast and gun heavy ships leave the enemy trade convoys nowhere to hide. This is similar to the approach of Japan and the United States. By spending 100 Navy experience the research speed can be increased by 100%. Make sure that all the divisions taking part are in the province containing your naval base. With the 100% research speed bonus from 100 Navy experience spent, We will cripple the enemy's production and win by starving them out. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. No ship will go unnoticed in our waters. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to win your see domination. ASW efficiency. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The brilliance of the naval system in HOI4 is its sandbox depth. Carriers in mass is a force to be reckoned with. the resulting research time is: This is the well-rounded general purpose set of naval doctrines that most substantial navies used. That might change when MtG comes out. Strike at their trade convoys before they can react and disappear below the surface again. It is key that we dominate the air wherever we go. A carrier needs to run like a well oiled machine where everyone knows their role. Submarines are the perfect tool for cutting of the enemy's inflow of important raw materials. © Paradox Interactive. Naval tactics are distinct from naval strategy.Naval tactics are concerned with the movements a Commander makes in battle, typically in the presence of the enemy. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Submarines are made very dangerous to the enemy. This is a community maintained wiki. Instantly prepares naval invasions. When they finally see us it will be from a sinking ship. Hover over a command in the table to view detailed argument-related help. In EU4, there is no player involvement inside combat, but the interface now displays more information, showing among other information which ship is fighting which.The naval co… If you're UK/US and have naval superiority then yeah, CVs are kewl. In another act primarily significant for its symbolism, Vladimir Putin approved a new Russian naval doctrine last week. This is similar to the approach of Japan and the United States. Note: Go to your Steam library and change HOI4 Launch Options to '-debug' prior to launching, and then launch the game in debug mode to use this command. Unable to contend directly with capital ships, they are nonetheless useful for scouting, raiding convoys, and dealing with sub attacks. Battleship, Battlecruiser, Heavy Cruiser: Light Cruiser, Heavy Cruiser, Battlecruiser: Applies only to airplanes based on carriers. Naval Doctrine is required to properly execute your naval forces in combat. Base Strike doctrine and light cruisers, killing the Japanese.. Hoi4 best land doctrine for germany. Sealane Interdicition maximizes submarines and convoy raiders. There are 3 Naval Doctrine trees available, and they are in no way equal. It will not work in later versions. With the 100% research speed bonus from 100 Navy experience spent, All rights reserved. Get messy with it. Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. Defines NNavy COMBAT_LOW_ORG_HIT_CHANCE_PENALTY, Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5, https://hoi4.paradoxwikis.com/index.php?title=Naval_doctrine&oldid=42693, Articles with potentially outdated sections. Having at least a few fast heavy cruisers that can keep pace with the carriers for bombardment and surface action is advisable, but it is possible to focus just on research and production of carriers, screens and carrier aircraft to make the best use of limited resources. The brilliance of the naval system in HOI4 is its sandbox depth. Disrupting the enemy's supply lines will give us the strategic advantage. Defines NNavy COMBAT_LOW_ORG_HIT_CHANCE_PENALTY, Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5, https://hoi4.paradoxwikis.com/index.php?title=Naval_doctrine&oldid=42693, Articles with potentially outdated sections. This will drastically increase the effectiveness of convoy sailing. With battleships on highest alert we will always be prepared to respond if the enemy dares threaten our waters. Doctrine Overview. 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